Interactive fiction, text adventures, Infocom, Zork, Scott Adams, Colossal Cave. It was the new artform of the future, until it wasn’t. Then it was resurrected on the Net and has a small but devoted cult following. I wrote a few games.
I have a complicated, passionate relationship with the genre which seems to have settled into a sort of stormy silence. I thought Inform 7 would rekindle the flames but so far it hasn’t quite.
One day I will write again.
I just finished Glowgrass, and I hope one day you continue the story. Really excellent game.
Inform 7 is still alive… sort of. It’s alive enough to wreck havoc on older extensions. When attempting to use your Planner extension with the latest compiler, I discovered that some incompatible changes were made to the language. I made a patch that appears to fix the problem, if you are interested in updating your extension. The fix is simple enough: replace sentry values with breaks. Anyway… you should have my e-mail thanks to this comment. Please let me know if you’d like the patch.
Nate, as for the Planner extension (and thanks for developing that), I noticed two minor syntax incompatibilities with the current release of Inform7 (6L02 and forward): “Change … to …” needs to be replaced with “now … is …” and “consider …” needs to be replaced with “follow …”
Would be nice if you could fix that in the extension itself. :)
A.
Nate,
The “baf” section of wurb.com, where you link to with the text “a few games”, is down. It has been down for some time — at least a couple months but possibly much longer.
I recommend you create Interactive Fiction Database (https://ifdb.tads.org) entries for your games and link to them that way, instead. [Despite the “TADS” in that URL, IFDB games need not have anything to do with the TADS game-design system.]
Cheers.